Five Skills to Know in Playing Mahjong

  As long as it is a competitive sport, there will be winners and losers, and playing mahjong is no exception. If you want to win more, you need to master certain methods. For beginners, you still have a little knowledge of mahjong. Here are five common mahjong skills.After that, 222win Not afraid of the future, dare to fight and fight, and won applause again and again in the market. http://222win1.com

  

  1, a pair of touch a pair of take should touch?

  

  When playing cards, you often encounter a situation. If you have an extra vice, you can hang it or touch it. If you touch it, you will need anything, such as 33450 thousand, and if you touch 30 thousand, you will need 360 thousand. Should we touch this kind of card game? It depends on the actual situation. The first is to see if the partner is enough. You don’t have enough cards in your hand, and the extra cards are mostly edge cards and wind characters, which are not easy to hang and should be touched; The partner is enough, even the partner is not very good. Generally, you should not touch it. The second is to look at the direction. If the dealer is very happy, and he has been connected with the village, he should touch the card and control the dealer. If it is your hand to play cards, you can touch it; When you start playing cards, you should unveil them without considering touching them. Third, see if you stop. If you can stop touching it, you should touch it; If it’s a stop sign and it doesn’t stop after touching it, it should generally be unveiled and should not be touched.

  

  2. What cards do people with low skills play?

  

  Playing mahjong seems to be a very simple recreational activity, which can be done at first sight, but the skill level and effect are very different. Compared with people with high skills, people with low skills mainly have three big gaps: First, they have poor card sorting ability, are not clear about the cards in their hands, are not good at organizing, and are not good at choosing the best plan. They often play the wrong cards in this way and that way. Second, the level of analysis and judgment of the game is poor, turning a blind eye to the cards laid in the game, lacking due speculation about the card potential in others’ hands, and the avaILability of the cards they need is one il, and countless. Third, the skill of controlling cards is poor, which is basically self-care, regardless of others. If you touch a card, you don’t have to play it immediately, let it touch more and let it play more. According to these three gaps, we can know that people with poor skills should play cards with simple structure. For example, the structure of the brand road is basically not too complicated, such as moving down the Hu, casually reporting, stopping and putting on shelves.

  

  3, the gun has skills, and it is not too big to prevent small.

  

  In actual combat, some guns often happen. There are many reasons for firing a gun. After several rounds of playing, the one who doesn’t fire a gun may be zero. Therefore, from the psychological point of view, we can’t regard some guns as taboos or burdens. If you play cards with a heavy burden on your back, it will be like a snail crawling, and you will never get to the forefront of victory. There’s a principle to point guns. When you have strong cards, especially big cards, as long as you don’t point guns at big-name players, you still have to fight for health cards and risk cards. As the saying goes: “Dare to fight and dare to rush, refreshing.” “Fight hard and get rid of a nest.” In actual combat, at a critical juncture, it is often a narrow road to meet, and death will lead to life.

  

  4, give up the card three strokes, always remember.

  

  There are three basic skills in giving up cards. First, you should hide your intentions in the process of giving up cards, so that your opponent can’t see your direction of making cards. Second, giving up cards will lure you, create a scam by giving up cards, and seduce opponents to play the cards they need; Third, we should pay attention to containment when playing cards, when to let eat, when to let touch, what cards to buckle, what cards to play first, and what cards to play later, all of which should be measured. In actual combat, I played three tricks, but my opponent didn’t.

  

  5, give up too early, no confidence.

  

  Some mahjong players, after grabbing the hand cards, gave up the plan of drawing cards directly when they saw that the cards were not formed, and made a final conclusion. With this idea, we no longer consider keeping cards, but only considering playing cards with familiarity. But sometimes, the cards are a joke to you, and all the cards caught on the road are useful. Zhang Zhang Shun makes people feel at a loss. Because the idea of abandoning peace was made clear at the beginning of the fight, now this kind of battle is a dilemma, and it is difficult to ride a tiger. Retreat is unbearable, and progress is difficult. Therefore, this situation reminds players not to jump to conclusions too early. Remember that “bad cards don’t panic, open three cards, grasp and think, and then decide the direction.”

By vantal